This book is for RPG Game masters; it could also be used for building a world for a book or a story. There’s a lot of cool stuff in it so you can really easily build anything you want without putting in too much effort. You could even have multiple of these books for different stories. It has systems for magic, organizations, gods, and more, for all different genres; it has science-fiction, fantasy, horror, and x-punk, and neutral (common to all worlds). There are a bunch of options in each chapter which will significantly help you define your world. There are quizzes, questions to answer, card-drawing activities, etc. If you go through and fill out the entire section you will end up with a really well-defined system in whatever genre you are working in. It is informative, can be entertaining to read, and very useful for building any of the things that are described. This book is sure to enhance your gameplay through much better immersion. If the DM has a well thought out, well built world, it is much easier to ensure players’ actions make sense in the world context. This leads to a more coherent, and entertaining game overall.